

Nature attackers like Grynde can easily ruin his suit.Trait Disablers like Shadowyna and K911 allow ZEO to easily deny his enemies.Recommended Relics: Murk's Staff, Masher's Staff, Sigrid's Staff, Slumster's Trap, Volcanyx' Trap, Wormhole's Trap Recommended Runes: 3 Speed/Team Speed 2 Speed, 1 Life/Team Speed/Strength Stonks! - (Bane + 40 Magic dmg + Stun, 46s, 3 CD).Hold & Lose - (Single Stun + AoE Stun + Magic Weakness, 42s, 2 CD).Sharp Eyes - (35 Magic dmg + Bane, 36s, 1 CD).


His Trait is also awful, Tough being the only decent aspect of it. Maybe because of his Magic Weakness setups and Magic damaging skills he can be a decent makeshift Attacker, but don't bet on him doing a better job than the Magic Attacker competition. He spams Stun a lot so you can benefit from a good PER user but yeah. Other than that, there's nothing else to mention. All of his Bane setups then are Single Target and he has to set it up in a separate skill from his Magic Weakness setups. But then you get the bad news that they have to be set up separately, and ZEO completely lacks an AoE Bane skill in his kit, as only his Stun and Magic Weakness skills are AoE. Now the fact he can set both Magic Weakness and Bane is pretty cool as they synergize very good together. His skill kit is 3 status effects and nothing else, that being Magic Weakness, Bane, and Stun. ZEO, despite being a highly feared monster lore-wise, gameplay-wise is perhaps one of the blandest and most mediocre Magic element Deniers seen in a while. 2.1 Everybody Gangsta Untill $P Adds themselves in a f2p event.
